![]() ![]() Perfect, thanks that's what I needed to know. If you find that SAVING the game is generating corrupted saves that don't load properly, you have a hardware issue to address with your HDD or SSD and should probably be thinking about replacing it.ģ. Do not rely on simply backing out to the main menu either because not even that completely resets the state of things. The safe bet is to drop to the desktop if you need to reload, but you're equally fine as long as the save you're reloading isn't in the same cell you're occupying. The engine doesn't always properly reset state, and in some cases never will. It's when you attempt to reload a save while you're still in the same cell the save was made in. None use a different format, and they never have. The method you choose to save the game makes no difference in the outcome. Ludicrously high and you'll probably even corrupt your save.Ĥ. Anything lower than 12 and you'll definitely break stuff, higher than 30 and you'll end up with the same. The game is generally designed around leaving the timescale set to 20. ![]() So setting this value too low or too high will harm the integrity of the game, especially in cases where you've set it too high and the engine can no longer keep up. As Nico said, timescale is often tied to AI processing, animation timings, trigger events, and other related things. ![]() ![]() Messing with the timescale during gameplay is generally not a good idea. As for why I want to create named save files, that's an explanation which will have to wait since I've run out of time at the moment and have to go to work.ģ. As far as SKSE goes, it appears that it simply takes the name of the save file created by the game and creates its own so-save using the same name, substituting. I know that Quick Saves use a different save format (at least they do in Oblivion, I assume it's the same in Skyrim) which can cause problems and corrupted save files if they're used too often (which is why I never use Quick Save, or Autosave for that matter, and only use full saves). in-game menu "save" is that I wanted to know (if anyone knows) if the save file produced by the console "save" function is a full save like the ones from the menu "save" function. The reason I was asking about the console "save" vs. I didn't mean "crank it to unrealistically high values." So I guess what I'm basically asking is, are there any known issues with setting timescale lower in cities/dungeons, and leaving it at default value elsewhere?Ĥ. To clarify, by "set higher when travelling" I meant "return it to the default value" (which I know is 20 in Skyrim it was 30 in Morrowind and Oblivion). I've been running with SKSE for a few hours while trying things out and haven't encountered any issues. All the SKSE scripts have been installed in the Data\Scripts folder. Yes, the GOG version is explicitly supported and I made sure to download the current GOG build from. Are there any known issues with using the console "save" command to create named save games versus using the in-game "save" option on the system menu?Īny and all guidance / thoughts / comments are appreciated, thanks!Ģ. Are there any known issues with using the console to change the timescale during the game? I usually like to set the timescale lower (~8 - 12) when in towns and cities and exploring dungeons, and set it higher when travelling along roads or through the wilderness to give a feeling of greater distance between locations.Ĥ. when using SKSE that I should know about?ģ. Given SkyUI is the only SKSE mod I'm using, are there any issues, stability problems, bugs, etc. I was hoping to avoid using SKSE, at least for time being since I'm running with minimal mods (only USSEP, SkyUI and SkyHUD for now), but SkyUI requires it (and just works so much better than the vanilla interface). I'm fairly certain I only need the Skyrim - Voices_en0.bsa file and can safely delete the other seven language files and reclaim ~14Meg of disk space, correct?Ģ. Despite the fact that I specified an English-language installation for the game, I noticed when checking the Data folder that the installer included every single Skyrim - Voices_xx0.bsa file in the directory. Before I launch my first serious play-through of SSE (I've just been messing around near Riverwood so far, getting a feel for the game and its various mechanics), I thought I'd check a few things with the expert community here:ġ. ![]()
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